“Xenophobia” is a top-down, co-op, twin-stick shooter and roguelike where you get to play as a robotic combat drone deployed to a martian colony overrun by hostile aliens. Your mission is to survive as long as possible while rescuing colonists and killing swarms of aliens.
Cloud Spin is an Unreal-powered game made by Skytrain Studios for the iPad and iPhone. I was responsible for the game code (UnrealScript) which includes:
Anteater is a simple, dynamically-typed scripting language I wrote years ago. "Xenophobia" uses an updated and modified version of this language.
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“Xenocide“ is a game I developed as a student project at The Guildhall at SMU. It features a custom 2D software renderer.
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"Xenocide 2" is the second, 3D version of my Guildhall student project Xenocide. It uses Direct3D to render and features skeletal animation and hardware skinning for the aliens.
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NOTE: Before running this game, check “Disable display scaling on high DPI settings” under “Compatibility” properties for Xenocide.exe.)
Andrew Coggin - Video Game Programmer
6740 Davidson St, The Colony, Texas 75056, United States
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